Though some encounters are randomized and respawn, most encounters are fixed and never respawn, resulting in painless backtracking. The first of these is the ability to increase your maximum party size from four to five and, after clearing the first area of the game, from five to six for a very low cost. Top similar games like Voidspire Tactics: Updated on 2023. Some games go for a Golden Sun approach with many skills, but with puzzles and situations which call for the usage of a specific skill or a specific combination of skills. However, you can also use (for instance) your Growth spell out of combat to make a tree grow, then cut it down with an axe, take the lumber, use a pair of scissors on a cloak to turn it into a bandage, and combine the bandage with the lumber to make a splint. Shovel and pickaxe around any suspicious places around the top left of . Browse more RPG Indie Strategy Turn-Based Tactics Tactical RPG Turn-Based games! It looks like Voidspire has some great systems and content but the art is pretty basic. Do not look them in the eye and you'll be fine. In many ways, accuracy is valued more highly than damage. I am particularly fond of the Ignis Knight class, which is a melee class with some ranged fire abilities and skills which benefit from setting itself or enemies on fire. Masks are an entirely new feature in Alvora Tactics and, like the barracks and the training area, they exist to allow players to easily experiment with the party combinations they really want to try out. I like how classes and class unlocking are built. Unfortunately, the developer didn't manage to replicate the formula with their two later releases in the genre (Alvora Tactics and Horizon's Gate.) For the most part, this is a relatively standard grid-based tactical turn-based combat system, though with a few nuances worth noting. As far as equipment goes, there are a few clear upgrades, such as steel weapons consistently being stronger than iron weapons, but the big focus is on the equipment types themselves, such as crossbows being strong, but needing to be reloaded after every shot, hammers having reduced accuracy while ignoring 50% of a targets armor, and greatswords hitting in a three-tile line. I think Horizon's Gate sold better than any of them, but it just doesn't feel like a complete experience to me the way Voidspire does. Using the boat here, you can explore the whole place at will. Success Rate increases as the Main Character's (Denam Pavel) stats increase. He runs away once you get him low, but you get 550 XP and he leaves behind an Infinity Band when he flees. Voidspire Tactics is a tactical RPG that has the player controlling a custom-made party of adventurers exploring the mysterious Spire. Blueprints can be used infinitely and you dont need to pay to use them either so, for example, you can use a piece of steel ore on the dagger blueprint to make a steel dagger and once you no longer want that dagger you can use it on the forge to turn it back into a steel ore and use that on the armor blueprint to make some steel armor instead; its a simple and flexible crafting system which doesnt waste your time and allows for plenty of possibilities once your blueprint collection starts to grow. That's great, I was afraid that you may not want to try another game like that. For example, a lever might be on the other side of a large gap and needs to be flipped to progress deeper into the area. The second of these important passives is more expensive and isnt quite as significant as the first set though its close as it passively shares 5% (10% with the second upgrade) of all class experience earned by all characters with all other characters. Lets see, theres your house, Lorims house, the blacksmith, the training area, the tavern, the barracks andoh right, the dungeon! The mines can get a bit confusing, so make sure you keep an eye on your map. Just make sure you have the appropriate weapon for the skills you want to use! bit game! Your email address will not be published. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. JavaScript is disabled. Beyond the normal skills you also can learn three passives from each class; you dont benefit from a passive unless you put it in one of the three passive slots available to a character, but passives can be carried over between classes. Official stores retail the game keys by getting them directly through the game developer or publisher. There are 18 classes available to you in Voidspire Tactics. Eventually you'll be in a position to push the boulder away to create a mini-shortcut. For example, a lever might be on the other side of a large gap and needs to be flipped to progress deeper into the area. Close. Only phat lewt? With that in mind, Alvora Tactics is superior to Voidspire Tactics in just about every other way from the combat to the classes to the inventory system (and I cannot stress enough how relieved I was to no longer have to deal with something like this). Meanwhile, the Berserker class is the one which fills in a role that was otherwise missing until now. A Rogue with hide or a very high evasion character can effectively block the single-width path while you shoot or cast spells past them to whittle down the enemy. Head left and evetually you'll face a (mini)boss. It may not display this or other websites correctly. What do you gain by exploration - going where you don't have to go? You need to sign in or create an account to do that. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Since everything in these locations is handcrafted, these are the places where youre going to sometimes need to use a certain type of ability in order to progress and encounters here are usually more difficult than those found in the external areas other than those against the rival adventuring groups and boss fights (though on at least one occasion I had to fight two copies of a boss at once in an internal area). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Ill start by getting the biggest question out of the way is Alvora Tactics better than Voidspire Tactics? Unlocking a new class wasnt just exciting because it gave me more options for how to fight in combat, it was exciting because it meant potentially gaining access to new ways to explore and interact with the expansive and unpredictable world around me. Speaking of, has anyone tried out the Mechanist yet? 1. Inventory management woes and a somewhat disappointing execution of the plot aside, Voidspire Tactics is very much a game worth paying attention to. You can use a similar tactic on the harder zombie fights on your way to "V" in the Blood Quarter. If you want to fight on your own, reject their offer and prepare to fall back to the narrow path to the south. The barracks provides you with a way of changing up your team, but the experience sharing from the training area allows you to swap around old characters for new ones or just change an existing party members class to a different class which they personally have never been before without immediately suffering from a massive drop in power for your group. Explore and loot this first room to your heart's content. Open-ended exploration - traverse a nonlinear world full of secrets Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire! As for the inventory system, each party member can only hold their own equipment and eleven other items in a game where class changes are likely to be frequent and item experimentation plays a major role. Lorim and all the other main NPCs in town have quite a few lines of optional dialogue which help to flesh them out as characters; I wouldnt go so far as to say that I grew attached to any of the characters, but they are likeable enough that I always chose the Chat option whenever it appeared and this is a big step up from the generic and forgettable NPCs which populated the main town of the previous game. There are so many ways in which the freeform exploration and skill interactions could have gone wrong, yet time and again I found myself surprised and amazed at the depth and fluid malleability of the systems at play. If you're having trouble navigating this place, freeze everything. Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. All trademarks are property of their respective owners in the US and other countries. Some sort of confirmation message detailing just what the thing in question you have chosen looks like and does would have been welcome here, but its ultimately a small issue within an otherwise great new feature. To underline the differences in the sizes of craft, ships of different size categories tend to be priced an order of magnitude apart. This isnt to say that the old classes are inferior to the new ones, I still love to fill a characters inventory with crossbows and make use of the Scouts Quick Hands passive to swap to a new weapon every turn without wasting an action to do so or to reload, but the new classes are consistently fun to use and are welcome additions to an already solid and varied selection. I'm even humming it sometimes. You gotta head to town, then retrace your steps back up through the cathedral. Your characters can also mix and match two different classes as they see fit, and equip passives from any class. The sense of exploration and discovery is not at all exclusive to secrets. Great review of a great game:) Developer is going to make another RPG.Those interested in giving some feedback (especially about Voidspire) may vist this thread: http://www.rpgcodex.net/forums/index.php?threads/voidspire-tactics.104631/, Your email address will not be published. Voidspire . Voidspire Tactics is a very unique game. Tactical RPGs which combined strategic grid-based fighting with a world to explore and interact with have never been very common, but Ive always been fond of this particular subgenre and I am more than happy to say that Voidspire Tactics completely blew away virtually all of my expectations. It was released on Steam for Microsoft Windows on November 2, 2015 This is an indie turn-based tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Eventually you'll hit a stone wall. To your left is a small boulder puzzle. Many would blame its basic-looking graphics. Proceed, push the boulder or chop the sapling and move on down. Crafting, FF Tactics-style combat, Secrets aplenty, and more in Voidspire Tactics. Save money and find the best deal. For Voidspire Tactics on the PC, GameFAQs has game information and a community message board for game discussion. Open-ended exploration - traverse a nonlinear world full of secrets Make sure to loot everything everywhere (the blacksmith has some nifty stuff like materials and Weapon Kits. Other than the various ways in which characters can now more easily gain access to and progress through classes, the most substantial change is the addition of five new classes, putting the total up from 18 to 23, but Ill briefly go over how classes work for those unfamiliar with the first game. A successful mission simply counts as any dungeon attempt in which you gained at least one gold or one point of experience so its simple enough that you can get just quickly go in with a smaller party and kill something weak if you want to, but it also serves as a way of encouraging players to mix and match their party members. There are a few general quality of life upgrades worth noting. I would love to see all the new features and enhancements Alvora Tactics adds to the formula in a larger, primarily handcrafted entry in the future, but for now this is still a fantastic second entry to one of my favorite series. Any chance of a demo? This restriction is likely in place to prevent you from stockpiling an excessive number of consumable items in combat, but it results in an annoying amount of inventory juggling. You can also open a shortcut there to the bottom of the wall. Between the permanent boosts of the star system, the presence of secondary classes, the ability to equip any three learned passive skills regardless of a characters current class, and the lack of class-based equipment restriction, characters are incredibly customizable and experimenting is actively rewarded with little in the way of risk of ruining a character build. I'm starting work on a new game with similar mechanics, so I'm keeping an eye out for feedback, especially regarding gameplay. Espaol - Latinoamrica (Spanish - Latin America), Open-ended exploration traverse a nonlinear world full of secrets, Refined tactical combat fit for beginners and veterans alike easy to learn, hard to master, Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities. I'm not sure it would really take that much effort. As an Amazon Associate, rpgcodex.net earns from qualifying purchases. There's a locked chest upwards, and some islands at the bottom right of the map with a Mythril Rapier buried under some debris. However, there is a risk that the crafting may fail. Extremely strong spells like the massive attacks of the Gatekeeper class still take long enough that many units can move out of the way in time and units near the very top of the enemy turn order might be able to get out of the way of spells with shorter cast times, but there will almost always be at least a few units whose turns are far enough away on the timeline that they cant escape. You can get some basic information on how classes work, how to unlock more classes, and how to look up what stats do, you can pay money to instantly unlock three new classes for every character on top of the default ones of Warrior, Scout, and Scholar, and you can pay to get passive benefits for your group. Of course, other adventurers are often carrying all sorts of powerful and valuable items to loot and fights against them are some of the most satisfyingly intense ones the game has to offer because they have access to all the classes and racial traits which you can potentially have so picking a fight isnt exactly the worst idea in the world either. It's nice, especially main theme. Also I backtracked to the mines today and found a path to a giant spider boss which was pretty neat. How do you use them? In most cases this timer is equal to 30, meaning a character gets to take another turn 30 time units after their previous turn, but some abilities and racial passives can increase or decrease this number slightly. Explore and conquer Great Serpent Alvora with your own customizable band of warriors! The latter especially is a great strength since . Hidden label . If there are any elements in which Voidspire Tactics stumbles and losing some of its otherwise near-perfect balance, they would be the plot and especially the inventory system. as a right-click or something. May 16, 2017
In other nitpicks, I wouldn't mind "look at" command implemented somewhat more conveniently e.g. For example, you can break cracked objects by attacking them while you have a hammer equipped, you can freeze water to walk on it with an ice spell, and any sort of fire skill can be used as a temporary light source or as a way of clearing foliage and lighting braziers. The inside of Alvora is crawling with its fair share of insects and monstrosities, but the most interesting encounters are those which pit your team against other humanoids. , 2. The character system is open and very deep with a lot of useful options, the equipement is well balanced and the crafting system is interesting for once. Turn order is determined by an action timer which counts up for each character. Along the way the player unlocks 18 classes that . I had to figure out how to make molotov coctails, and they saved my ass few times, so crafting is not useless, like in so many other games. You also have your own home, which is largely useless beyond mounting trophies from bosses and other items on wall plaques, but it does have a large storage bag hidden in a crate which is worth picking up as soon as you possibly can. February 18. Hi. External areas are where the procedural generation happens. The dungeon I'm talking about is in the area filled with the undead that exp drain you on hit. You dont get to choose how to upgrade a skill, but general buffs and debuffs last longer, ranged abilities can go one tile farther per upgrade, and offensive skills get either a damage boost or can hit one additional target per upgrade. For a dark room, you can place down some seeds, have a Sage cast Growth on them a few times to grow them into a plant, and then set it on fire to illuminate an area for a few moments or have a Gatekeeper use Gate: Storm to summon a massive bolt of lightning for a brief glimpse at the entire area. Equip a primary class, secondary class, and 3 passives. Check General Tips on how to craft things with them). Buy Voidspire Tactics CD KEY Compare Prices. This area's name will only be visible after you clear the first room, by either killing everyone or bribing them. Some way to expedite spellcasting slightly through, say, an expensive ability or a rare consumable would be nice. In Voidspire Tactics the initial turn order was randomized with the turns of your party members and enemies intertwined with each other while in Alvora Tactics your entire party gets to act first. When ready, head to the right exit either by boat or land. Activate the CD Key on your Steam client to download Voidspire Tactics. Every fight is fun from start to finish, with very varied groups of enemies. You do not recruit new party members and the four party members you do have are complete blank slates with names, races, and appearances all being fully customizable at the start. To finish, with very varied groups of enemies and content but the is. 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