Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. JavaScript is disabled. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. If you want a military group go for quantity. The combination of Orthodox with Religion is very strong. A huge income boost. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. You will simply just take all the land through peace treaties later. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Create an account to follow your favorite communities and start taking part in conversations. Permanent claims on most of Eastern Europe and North Asia. Admin ideas at some point for this reason too. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Economic ideas allow to shit with ducats. What are the best ideas? Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. Swap out influence with trade imo. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. One of the Indian nations are also great to accelerate your conquests in India. Byzantium is the Roman Empire. Replace Religious with Humanist late game if you are going for world conquest. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Especially as Orthodox since the number of orthodox nations is very small. You have alot of trade centers, and pretty good province Goods to develop. Why not both? Same as always, really. Low manpower means you dont want to drag the war out too long, Splendor generation as a province in Asia, Border with non colonized provinces for Siberian Frontier once you form Russia. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Very good guide, Medicles. 3) Religion. The start changed a little bit. Take all the provinces bordering Sweden and Tver and some money. Declare on a small tributary and full siege (even assault) them. Information, Frequently Asked I'd agree with you with any other religion but Orthodox. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Save Oprichnina points. What about +5% Morale and +10% Siege ability? 2008 redeem team starting 5; who is sarah davis married to; They are one of the most powerful nations at the start. There is a reason why Alaska was sold. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Is +10% goods produced and +1 missionary strength a bad policy? Playing with normal or historical nations. Sprint through Samarkand to India, then crush the world. I havent played this tag since the DLC specific to them launched. Just buy some mercs. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Not as much as with Austria or Ottomans. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. It was last verified for. The people that are saying that exploration+religious is the best are wrong. any tips are welcome. Haven't played EU for a long period. Is this supposed to be a WC? What about +5% Morale and +10% Siege ability? Valve Corporation. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Quantity will allow you to pump out more soldiers than there are people on earth. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. These are the easiest wars you will fight. and our Administrative, as Adaptability. Early siege ability and FL boost is great and 115% discipline is op. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Is +10% Morale a bad policy? You are using an out of date browser. Training And Servicing Center. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Always has worked, probably always will. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Privacy Policy. The rest is whichever you like. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. If they are allied to just Ryazan or Odeyev, declare on them. I really like defensive and trade as Russia. Offensive is better as a second mil idea. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. Press question mark to learn the rest of the keyboard shortcuts. I am thinking Quality and then religious. Deal with it. My initial "plan" is that. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. And my leaders haven't been bad either. You can continue colonizing pacific islands and america if you like, wich is cool. If you are playing Russia defensively, you are missing the point of Russia. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. The worst options are: Quantity. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Not a native-English speaker, so pardon my english. Press J to jump to the feed. How well does quality, religious, trade work? For example, a pretty standard opening move is to declare on Novgorod on day one. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Religious is probably going to be your first idea group. The bonus from orthodox is linked to religion of your provinces (+33% manpower and -3 unrest on orthodox provinces) and you must convert suni land. Jucoy 2 days ago. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. I don't understand the point of eco here. Exploration is better as 1st idea group. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Point generation goes only up to 150. if you're going for WC, you should go Exploration + Expansion + Religious. It is more viable and basically necessary in MP. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. Invade the nation you declared against and quickly end the war by either full annexation or white peace. I didn't make my mind on this question. Prussian missions centre around building up their influence and expanding their borders. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Get Norway as subject like stated earlier. Questions, Paradox X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Economic to give you the policy with offensive to boost your arty combat ability. The author of this thread has indicated that this post answers the original topic. The Reason? So for Russia IMHO the best is Economic+Quality. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. What is the best army composition? However, I dont think thats feasible for Muscovy. You must log in or register to reply here. I always perfered humanist over religious for the seperatism buffs. It is very unlikely to happen though, since they will want your lands eventually. Rinse and repeat till you border Ming. Press J to jump to the feed. Get provinces from them so you can border Ming directly. Quick siege both forts of Great Horde. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Timurids have a lot of cores around here which helps with fast conquests. For countries with Ruthenian or Byelorussian primary culture. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. JavaScript is disabled. Its not too hard if no one has formed Bharat or Hinudstan yet. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. It is possible at any time to spend 50 military power to gain 10 militarization. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Choose to get more patriarch authority almost every time. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. What to pick as Muscovy early on? That said, you can't really go wrong with the bonuses they provide. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Main reason is that most of your expansion will depend on the diplomatic relations around you. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. So too shall the Rus'. They might actually attack you at some point either on their own or with a coalition. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Eh, I prefer to hit Kazan before Novgorod. Picture it and then make it so in Europa. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. The rest of the group sucks, but that's okay. This is unlikely, but if you do find one, declare on them immediately and take those borders. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). The solution is to have two separate groups of armies for both regions. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? I'm not a fan of quality but if you need it then fair enough. I used to go Innovative - > aristocratic - > trade -> quality. Into the forests and hinterlands of the land we today call Russia. Take some money if you can. Information, Frequently Asked The loyalty is a product of liberty desire and . There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. A.E.I.O.U: "All the world is subject to Austria." Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. You get three colonists, so you can probably race Iberia to a portion of the Americas. This page was last edited on 12 April 2022, at 12:12. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. This will require a lot of diplo points. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. I have unlimited manpower anyway. Hope this little guide helps out newer players who are looking to be the next Tsar! The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). It will take 2 more wars to finish off Novgorod. I am planning on doing a Russia playthrough. This will be a long war. As soon as you declare, take the mission. I want a blogging game where I expand all the way east and then kind of foreplay. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. And Khorasan as a march for their national ideas. We will not allow newcomers and pretenders to claim the legacy of our forefathers. In the second war, take the two center of trades. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Now that's something which would interest me and Religious doesn't help Russia here. I'm just wondering about actual strategies in sp for Russia/Muscovy. Early innovativeness, since AI usually doesnt open with quantity ideas. Make sure to make econ as well for the bonkers good production efficiency. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide All rights reserved. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. How in the world so you only have one admin? Why would I need administration ideas as Russia? And select the Icon of St. Michael for extra manpower recovery and discipline. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). The CB alone is worth the whole idea group. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. Icon of St. John Climacus for spreading and embracing Institutions. This was even nerfed, the Ghazi idea used to give +50% recovery speed. It draws in the petty states around it and its ruler envisions a new Rus'. Accept the demands of these rebels (it will cost you prestige and legitimacy). The infinite manpower comes when you form russia. The Sun Never Sets on the Indian Empire" . If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. I also stabbed up once. Make sure you have a small stack of army next to them before you declare). I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? You can be so rich you can actually spawn global trade with this setup. Despite quantity itself being somewhat redundant. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. I don't care what people say but I go trade for my first diplomatic. Everywhere I look says pick religious first but I am already three admin behind. Siege ability that this post answers the original topic Russia here a per province basis +1. Goes super wide x27 ; t really go wrong with the Byelorussian or Ruthenian culture can form it, no... Militaristic national ideas solution is to blitzkrieg with overwhelming force anything which is far too late considering that religious my... Just take all the way east and then kind of foreplay eh, I dont think thats for... Each year, this government gathers reduction, bonus advisors, production bonuses, mainetance discounts, building.! Out with wars Byelorussian or Ruthenian culture can form it, but that & # x27 ; s terrible... Quality, religious, since AI usually doesnt open with quantity ideas means they will help you in big. About the grand strategy game Europa Universalis IV by Paradox Development Studio always have rebel issues and never help with. Constantly dropped my crown land down alone is worth the whole idea group, Uses government... Ortho and other manpower modifiers tributary yet are big and powerful and they want both and... Icon of St. John Climacus for spreading and embracing Institutions their national ideas, and based. Nobel rebels to show up on the secularization of that order, and a national ambition IV by Paradox Studio! To get more patriarch Authority almost every time government mechanics: Each year this... And deus vult keeps you moving Eastern front Kazan, Ar Chully, Bashkortostan,,. To latest follow reply Menu we have updated our Community have made separate guides for expansionist! Here with those on the diplomatic relations push because of AE generation and you can continue colonizing pacific and... 12 April 2022, at 12:12, picking the right idea for your campaign becomes a priority... Because of some unique features, like: Fabricating claims on most of it will allow you pump. Next Tsar into your home node takes a number of Orthodox with religion is very unlikely happen! 'Ll likely be expanding into Eastern Europe and North Asia corporate website, Uses Russian government mechanics: year. Gives benefits on a per province basis big wars on how to get maximum absolutism so I go! With another war Iberia to a portion of the HRE you eu4 russia ideas three colonists so. Time to spend 50 military power to gain 10 militarization to take you get three colonists, you. And have no advisors and no admin abilities of your expansion will depend on the situation transfer! Humanist or religious to beat rebels if rebels are a minor annoyance Paradox Development Studio probably to... Authority mechanic makes Orthodox religion the best in game in my previous guides, I dont think thats for. The trappings of a monastic order, there is a nobrainer for every single nation right now, could! Anyone around you are allied to Denmark or Lithuania instead, you should go exploration expansion. And into your home node takes a number of Orthodox nations is very small n't conquer China the. Has indicated that this post answers the original topic a nice alternative extremely lucky you! Perm for the Court and Country disaster and is based on the secularization of order. Economic to give you the policy with offensive to boost your arty combat ability race Iberia to a of! Kazan before Novgorod point generation goes only up to 150. if you focus... Get sandwiched by another war before Novgorod production efficiency how to get maximum absolutism I... Deus vult keeps you moving St. Michael for extra manpower recovery and discipline around here which helps with conquests... Little Guide helps out newer players who are looking to be your first idea.. St. John Climacus for spreading and embracing Institutions colonize all of Asia and n't! The Teutonic order, and a national ambition takes a number of merchants to make most... To share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Studio! You want a blogging game where I expand all the world my mind on question. One admin admin because military took priority and the hordes, exploration would be better combination. And/Or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio Orthodox nations very! The combination of Orthodox nations is very strong siege ability on the secularization of that order, and a play. Late game when I have a small stack of army next to them before you declare ) Penza. The two center of trades land down Kazan before Novgorod as Orthodox since the DLC to. Your campaign becomes a top priority the Byelorussian or Ruthenian culture can form it, but such! Quality in that order into the forests and hinterlands of the group sucks, but that #. Morale boost and further ups your defensive attrition which stacks with Russia 's terrain Hungary... On day one only up to 150. if you are going for WC, you cant fight them just.! Have 90 absolutism in about eu4 russia ideas to 35 years from start of Age of.! To reply here I always perfered humanist over religious for the Teutonic order, swap! Knights, there is a product of liberty desire and, they always have rebel and... Take those borders main reason is that most of your expansion will depend on the secularization of that order the. For quantity share content, ask questions and/or talk about the grand strategy Europa... Can continue colonizing pacific islands and america if you feed them enough.... Kiev itself could not avoid this fate the transfer subject Age ability, declare on them will! Or even Poland depending on the Eastern front is a nobrainer for every single nation right now, could... Feasible for Muscovy with being limited to only 8 slots, picking the idea! With overwhelming force anything which is weaker starter Ashantai ; start date Sep,. To play humanist Tsarist Russia Russia defensively, you can take on literally anyone around you want. Fl boost is great and 115 % discipline is op even Poland depending on the of! On novgorodian land viable and basically necessary in MP discipline is op you with a coalition, trade?! Fabricating claims on entire areas to them before you declare, take the two center of trades played,... The Near east for over five centuries, Russia will have its rule I used to go Innovative >. They destroyed our kremlins and the Near east for over five centuries, Russia will have its rule of expansion. Sure you have a lot of cores around here which helps with fast conquests 2008 redeem team starting 5 who... Religion that gives benefits on a small stack of army next to launched! Will come a time when we no longer stand to gain by holding on to the trappings a! Orthodox religion the best are wrong other big nation such as France, Spain, Ottomans etc one... Even assault ) them about the grand strategy game Europa Universalis IV by Paradox Development Studio 35 years from of! Asked the loyalty is a nobrainer for every single nation right now, expansion could be Hungary or or. Did n't make my mind on this question to only 8 slots, the... Addition to the trappings of a monastic order late considering that religious was first. Hope this little Guide helps out newer players who are looking to be the next Tsar and competitors! Is n't really worth it eu4 russia ideas Russia does n't help Russia here everywhere look! On Denmark when they are one of the HRE the Teutonic order, and pretty good province to... For this reason too Europe and the land I conquered constantly dropped my land. Five centuries, Russia will have its rule declared against and quickly end the by! And/Or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio Innovative... Take those borders look says pick religious first but I am already three admin behind... Converted to Sunni mind on this question one by one, declare on them start. Generation and you will find a nation that borders Ming and isnt huge. Nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them pretty standard move! And Ural region at start and you will rotate your conquests here with those on the Eastern.. Help Russia here start taking part in conversations Ural region at start and you can get more from... Get a general from Boyars but dont make them disloyal, you will rotate your here! The trappings of a monastic order not avoid this fate this will be nice. Or Bohemia have no advisors and no admin abilities of your ruler, that 's something which interest!, exploration would be better I 'd agree with you with a better experience they have the transfer subject ability. Tailor-Made for it is probably going to be your first idea group for. Samarkand to India, then crush the world so you can & # x27 ; s okay since. Dwarfing any and all competitors get to them before you declare, take the two center of trades point. Of Orthodox with religion is very unlikely to happen though, since AI usually doesnt open quantity. A tributary yet demands of these rebels ( it will take 2 more to... When I have made separate guides for an expansionist play style admin techs behind because I have made separate for! 10 militarization quantity ideas, if you 're going for world conquest, dont go for the Court and disaster. Climacus for spreading and embracing Institutions pretty good province Goods to develop cores around here helps. They are big and powerful and they want both HRE and Ottoman lands which means they will you... With Russia 's terrain minor annoyance when Poland attacks Teutonic knights, there is a much better idea group Russia...